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Players typically view the game on a video screen or television or computer monitor, or sometimes on virtual reality head-mounted display goggles.
There are often game sound effects, music and, in the 2010s, voice actor lines which come from loudspeakers or headphones.
Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, and buttons, or even, with the Kinect sensor, a person's hands and body.
As of 2015, video games generated sales of USD 74 billion annually worldwide, and were the third-largest segment in the U. entertainment market, behind broadcast and cable TV.
Early games used interactive electronic devices with various display formats. Inspired by radar display technology, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.
In common use a "PC game" refers to a form of media that involves a player interacting with a personal computer connected to a video monitor.
Personal computers are not dedicated game platforms, so there may be differences running the same game in different hardware, also the openness allows some features to developers like reduced software cost, increased flexibility, increased innovation, emulation, creation of modifications ("mods"), open hosting for online gaming (in which a person plays a video game with people who are in a different household) and others.