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The most popular use of webcams is the establishment of video links, permitting computers to act as videophones or videoconference stations.
Other popular uses include security surveillance, computer vision, video broadcasting, and for recording social videos.
One such function has the webcam act as a "magic mirror" to allow an online shopper to view a virtual item on themselves.
The Eye Toy for the Play Station 2, Play Station Eye for the Play Station 3, and the Xbox Live Vision camera and Kinect motion sensor for the Xbox 360 and are color digital cameras that have been used as control input devices by some games.
Despite the low cost, the resolution offered at present (2015) is rather impressive, with low-end webcams offering resolutions of 320×240, medium webcams offering 640×480 resolution, and high-end webcams offering 1280×720 (aka 720p) or even 1920×1080 (aka 1080p) resolution.
They have also become a source of security and privacy issues, as some built-in webcams can be remotely activated by spyware.
Special software can use the video stream from a webcam to assist or enhance a user's control of applications and games.
Video features, including faces, shapes, models and colors can be observed and tracked to produce a corresponding form of control.